![]() Get all the Sprites present in the Sprite Sheet. Now easily extract every Sprite from a Plist file. Merge Back all the Sprites after editing on the exact same position so that the Sprite sheet stays the way it is meant to be. Edit the Plist Sprite Sheet without its main project file.Ĭompatible with Texture Packer Plist files. Preview all the Sprites present in the Plist file. When there is no Texture Packer Project file. There are programs helping you in this task. Now comes the part where you may need to spend a bit more money to get some extremely helpful tools (and do some extra bit of learning). ![]() This tool can extract your sprites from sprite sheet and Save the exact dimensions sprites. Basically you load all your pngs, it arranges them (translating and rotating each sprite) into a bigger image (you decide the size) called texture atlas. You can then export the atlas with a xml file containing the coordinates of each single sprite in the atlas. And once you are done editing, this tool will put back the same sprite in same position so your plist can read it. Our software reads the plist file and extracts the data and cuts out the images for you.Īlso supports Rotated Sprites in sprite sheet. ![]() Prerequisites: Java 1.6 – Java 1.8 (Java 9 and 10 are still not tested)Įxecute the PlistEditor.jar file in the Dist folder. This Spritesheet Decompiler doesnt satisfy your need? Try Spooky Spritesheet Decompiler which works with almost any transparent sprite sheets made by any tool. ![]()
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